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Answer by Redeemer86

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DontDestroyOnLoad(this.gameObject); ... You might not be referencing the camera in your code probably, I think it should work if youve attached in the inspector. Or Most probably, maybe your camera view angle after loading new scene is not oriented for proper view of the scene ... Maybe your camera is getting carried over to the next scene. Check whether your camera object is carried over to the next scene. Do not maximise your screen while running your scene and check in the hierarchy view on switching your scene. Where exactly in your code are you switching your scene though. I dont see that happening in code you provided. Red.

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