Quantcast
Channel: Answers by "Redeemer86"
Viewing all articles
Browse latest Browse all 56

Answer by Redeemer86

$
0
0
You can try this roundabout way, if I get what you are saying: 1. Make an empty game object in Test1.scene 2. Attach a script to hold slider value on this game object 3. Use Object.DontDestroyOnLoad when Sitching from Test1.scene to Test2.scene 4. Extract the stored slider value from empty game object loaded in scene to your slider script. Hope this is what you are looking for ...

Viewing all articles
Browse latest Browse all 56

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>